Version 2.0 comes to Arma 3

Author

Saptarshi Mozumdar

Date

Oct, 22.2020

Arma 3 just like the rest of Arma games is one of the most realistic tactical first-person shooter games available currently. Arma 3 was released back in September 2013 on Steam. Since then it has got several updates, and the game has continued to evolve slowly. However, it was the modding community that brought the most significant changes in the game. We have had mods of various types, each bringing in something different to the game. Now, 7 years later, we finally have gotten Version 2.0 for Arma 3. This is quite a major update as it changes a lot of things and adds lots of new content to the game. The latest update to our PC exclusive military sandbox simulation game adds a new free shooting exercise as well as a new color edition of an existing firearm, a camouflaged variant for selected gear, additional Steam achievements, and the option for players to share comps. done in the Arma 3 scenario editor via Steam Workshop. To learn about the overview of the changes with Version 2.0, follow this link. Anyway, here is the list of all the patch notes for Version 2.0:

Patch notes for Version 2.0

 

DATA

 

  • Added: "CoF: Gray" Firing Drill
  • Added: Black P07
  • Added: Arid CTRG Stealth Uniforms*
  • Added: Arid CTRG Stealth Combat Helmet*
  • Added: CTRG-13 insignia
  • Added: Various (pop-up) target pictures
  • Added: "Eau de Combat" Aftershave (bottle / boxed)
  • Added: Old Man main menu tile hover video
  • Added: Base CfgDustEffects classes to config (CfgDustEffectsAir, CfgDustEffectsMan, CfgDustEffectsCar, CfgDustEffectsTank, CfgDustEffectsTankSmall) and implemented them on vanilla vehicles - FT-T131130
  • Added: "Vehicles only" difficulty setting to the 3rd person view option
  • Added: Support for the Dueling Target in Firing Drills (optional hit conditions for targets)
  • Added: Firing Drill ability to disable automatic recoloring of optional targets (per target type and per target instance)
  • Added: Nicer pling hit SFX for metal plate, rule, restart, and quit targets in Firing Drills
  • Added: Simple spam filter for bonus target VO feedback in Firing Drills
  • Added: Firing Drill event scripts per target instance (next to per target type)
  • Added: Firing Drill support for 3D helper objects as moving target waypoint and random position references (as alternative to markers, when designing in Eden Editor)
  • Added: Firing Drills bonus target support for: Orange / Pumpkin / Aftershave / Dueling Target
  • Added: Option for Firing Drill CP targets to get re-randomized on reset
  • Added: Gray color support for Firing Drills and target VFX
  • Added: SFX feedback for Firing Drill missed targets and no-shoot hits
  • Added: Ability to disable radio feedback per CP in Firing Drills
  • Added: Firing Drill CP onDeactivate and onClear script hooks
  • Added: Gray color support for Firing Drills and target VFX
  • Added: "OnGameOptionsExited" scripted Event Handler

* Restrictions apply for those who don't own Arma 3 Apex expansion.

  • Tweaked: Improved detection of compatible accessories in Virtual Arsenal when an alternative syntax is used
  • Tweaked: BIS_fnc_findSafePos in-game function description corrected - FT-T149812
  • Tweaked: Kipchak vest was made more compatible with full ghillie suits
  • Tweaked: View Geometries of various Livonia and Tanoa buildings - FT-T146447
  • Tweaked: Collision shapes of the Livonia Small Church - FT-T149484
  • Tweaked: Fire Geometry on the Garage Office structure - FT-T149647
  • Tweaked: SPAR rifle series iron sights - FT-T149711
  • Tweaked: Position of optics on SPAR-16 and SPAR-16S
  • Tweaked: The size of the Eden Editor module description box was tweaked to prevent potentially cut off words
  • Tweaked: HMG M2 gunner resistance against grenades - FT-T150710
  • Tweaked: HMG M2 land contact snap points
  • Tweaked: Appearance of wheels in the last resolution LOD of AMV-7 to make it more in line with the rest of the vehicles
  • Tweaked: Display names of guided bombs in planes' HUDs - FT-T131756
  • Tweaked: Frangible target destruction FX now consistently use ASL, so they work better above other surfaces than the terrain
  • Tweaked: Applied better scripted loading screen method to Firing Drills
  • Tweaked: Improved Training Mine behaviour in the multiplayer environment (and less visible glitching on triggering)
  • Tweaked: Special times now always count as better than the gold medal in Firing Drills and Time Trials (i.e. unlocking Achievements and marking the challenge as done)
  • Tweaked: Firing Drill radio feedback spam filter for missed targets
  • Tweaked: VLS launch sound range
  • Changed: Virtual Garage mod icons are no longer tied to CfgMods and the mod folder name - instead they are using the same methods as Virtual Arsenal
  • Fixed: Inverted faces on a ZSU-39 hatch handle
  • Fixed: Camo selections were missing for hatches on ZSU-39 and BTR-K Kamysh - FT-T139602
  • Fixed: Slat and camo net Virtual Garage hidden selections for MSE-3 Marid
  • Fixed: Gorgon driver animation so their legs are no longer sticking out from the hull
  • Fixed: Missing Virtual Garage vehicle statistics
  • Fixed: Virtual Garage dummy characters now respect locked turrets
  • Fixed: Various script errors - FT-T149790
  • Fixed: Freeze when function BIS_fnc_findOverwatch is called with incorrect parameters - FT-T149845 
  • Fixed: Script error in the patrol module - FT-T117706,
  • Fixed: Script error in Zeus when a vehicle is locked with LOCKEDPLAYER - FT-T151000
  • Fixed: Unlocalized hint in Eden Editor
  • Fixed: Commander turret indicator direction in interior views - FT-T151429
  • Fixed: Zeroed ironsights on MX, Katiba, TRG, Mk20, Zafir, M320, GM6, Mk18, Rahim, Protector, Sting, Vermin, Zafir and Mk200
  • Fixed: Virtual Arsenal / Garage would incorrectly show the previous DLC icon in the right tab
  • Fixed: If the Destroyer boat rack moved or turned, the 'recover' action could disappear - FT-T151178
  • Fixed: The (grenade) throwing sound while holding a pistol, launcher or no weapon at all, was not correctly triggered - FT-T151956
  • Fixed: Smoke not being visible while looking through Kiosk glass - FT-T151139
  • Fixed: Missing displayName for NoPop variants of Orange / Pumpkin
  • Fixed: Virtual Arsenal now properly removes magazines belonging to the previously selected weapon
  • Fixed: Firing Drill FF systems were also active on actual enemies
  • Fixed: Only updating the Firing Drill CP HUD box when a cleared CP is the active one
  • Fixed: Removed duplicate AT mines from Virtual Arsenal - FT-T152995
  • Fixed: Potential script error in the animal behavior FSM
  • Fixed: Adjusted stance while being armed animations had broken interpolations - FT-T152304
  • Fixed: Increased lifetime of GPR-T 40mm rounds so they can reach targets beyond 2.5 km - FT-T127965
  • Fixed: Missing editor preview for NATO post-EMP Ammo Bearer

Warlords

  • Added: Periodic removal of assets spawned or moved below terrain
  • Fixed: Enemies should no longer be spawned inside rocks
  • Fixed: Players should no longer be able to get APERS Mine Dispensers or vehicle armaments from pre-saved loadouts
  • Fixed: It is no longer possible to deploy static defenses through walls, rocks, etc.

Potential Spoilers (Old Man)

  • Fixed: After a first interaction with a market in "Old Man", the marker was not shown on the map
  • Fixed: Impossibility to download the Geolocator app from Keystone's laptop after finishing the quest to find CSAT evidence in "Old Man"
  • Fixed: Arthur in a certain "Old Man" hideout (and also few more civilians there) would talk to the player over the radio instead directly
  • Fixed: The Syndikat boss reply call for the delivered wallet could be missing in "Old Man"
  • Fixed: A discussion with Keystone at St. Maria island was interrupted by an incorrect line
  • Fixed: An explosive charge placed by Syndikat would not detonate every time
  • Fixed: Possible script error when the player gets into Koumac and the task received there was not created
  • Fixed: Some markers in "Old Man" would be created in the left bottom corner, instead of their intended location

ENGINE

 

  • Tweaked: Steam Workshop scenario description made more readable in-game - FT-T147399
  • Tweaked: Magazines are now set to a default config capacity when -1 is passed as ammo count in various commands
  • Tweaked: It is now possible to create empty magazines with addMagazineAmmoCargo - FT-T143153
  • Tweaked: Eden Editor compositions are now placed in a new layer (this behavior can be switched off via the preferences)
  • Tweaked: Security improvements concerning Headless Clients
  • Tweaked: Forced whitelisting of 127.0.0.1 in headlessClients[]
  • Tweaked: Performance improvements on network processing in MP versus AI
  • Tweaked: getRoadInfo's return is extended with the road start and end positions and an isBridge Boolean toggle - FT-T151014
  • Tweaked: Most magazinesX commands received an optional parameter to return empty magazines - FT-T151895
  • Tweaked: Extended playSound / playSound3D / say3D script commands with a start offset parameter
  • Tweaked: playSound / say3D script commands now return a sound source object
  • Tweaked: All vector operation commands now accept 2D vectors as arguments - FT-T152659, FT-T152658, FT-T152657
  • Tweaked: isOnRoad / roadAt now have better detection on bridges or when a 2D position is supplied
  • Fixed: Eden Editor object names were nil on remote machines when the 'simple object' option is used
  • Fixed: It was possible to add a weapon to a container with incompatible magazines via addWeaponWithAttachmentsCargo
  • Fixed: Ability to move items in the player's inventory while aboard a vehicle - FT-T81676
  • Fixed: Misaligned flashlight cone
  • Fixed: Players could get kicked when a multiplayer scenario spawns custom models - FT-T147191
  • Fixed: taskParent-related crash
  • Fixed: tvSort and tvSortByValue error on absence of optional parameter: reversed
  • Fixed: Broken alternative syntax for menuAction
  • Fixed: airportSide / setAirportSide-related crash - FT-T149781
  • Fixed: List _trigger returned nil when called immediately after trigger creation
  • Fixed: Editor waypoint loiter altitude did not broadcast to clients - FT-T126772
  • Fixed: createSimpleObject could fail when used directly with a model config entry
  • Fixed: null objects were not removed from the attachedObjects result - FT-T147753
  • Fixed: Exported singleplayer scenarios did not show overviewPicture or author - FT-T147399
  • Fixed: Texture not found when using setObjectTextureGlobal from a Dedicated Server - FT-T80668
  • Fixed: Workshop scenario overviews sometimes used previously cached values
  • Fixed: False RPT spam about certain missing sounds
  • Fixed: delete3DENEntities did not create a history entry - FT-T121797
  • Fixed: allowDamage serialization for mines
  • Fixed: CTD on ctrlCreate - FT-T136596
  • Fixed: Glitched Speedboat physics when under water in high waves
  • Fixed: addMagazineGlobal duplicated items per the number of clients - FT-T149788
  • Fixed: addWeaponGlobal could add multiple weapons to the player - FT-T149788
  • Fixed: Incorrect control behavior on text underflow
  • Fixed: Memory Allocator issue causing "Too many virtual memory blocks requested" crashes (this may help some to load old / large "Old Man" saves, but a fresh restart is still recommended) - FT-T150427
  • Fixed: Dead crew would not delete when a vehicle was deleted with deleteVehicle - FT-T148420
  • Fixed: Server crash when trying to load a scenario with a dot in its filename - FT-T150767
  • Fixed: nearestTerrainObjects would not return roads
  • Fixed: Inability to store Code type variables in profileNamespace ("Global namespace not passed during" error in RPT)
  • Fixed: Squad / Arma 3 Units logo not showing up on Linux servers - FT-T136477, FT-T80864
  • Fixed: CTD when a helicopter's HUD / cockpit digital clock reached a full hour - FT-T148480
  • Fixed: "unknown animation source" RPT spam for Simple Objects
  • Fixed: Topography / exportnogrid cheats not working in Eden Editor - FT-T151119
  • Fixed getMousePosition script command not handling sampling resolution correctly - FT-T84241
  • Fixed: isOnRoad / roadAt can now detect pedestrian 'roads' - FT-T151014
  • Fixed: Killing friendly units could in certain cases increase the rating of the shooter - FT-T151495
  • Fixed: Pop-up error when getNumber is used with a config array or class - FT-T151967
  • Fixed: Invisible CT_TREE scrollbars would block item selection
  • Fixed: CT_XSLIDER was created with CT_SLIDER type
  • Fixed: Crash when trying to host a server if a non-existent include exists in an exported PBO - FT-T139189
  • Fixed: Forced crash on broken #include when trying to host a server - FT-139189
  • Fixed: #include in description.ext was failing on files outside of a scenario's PBO - FT-T77179
  • Fixed: disabledChannels[] defined in description.ext or server.cfg config failed when a user rejoined from the lobby - FT-T117205
  • Fixed: "Wrong Color Format" error when linkColor is empty - FT-T152776, FT-T139588
  • Fixed: Target indicators in the HUD of some jets were jittering
  • Fixed: Missiles would bounce and fail to explode if the scripted view distance exceeded the view distance set in video options - FT-T150535

SERVER

 

  • Updated: Stand-alone Windows Dedicated Server (2.00)
  • Updated: Stand-alone Linux Dedicated Server (2.00)
    • The data in -mod=contact is not fully multiplayer compatible (it is meant for the singleplayer campaign experience); we recommend only hosting servers with it for special use cases
      • This data is signed by a new A3C key whose presence can be used to control what client data is allowed on the server
    • Known issue: Steam client modifies the steam_appid.txt file incorrectly. In case of issues, verify its content is: 107410
    • Known issue: Sometimes the add-ons are loaded from the wrong installation (e.g. main game)
    • Try adding -mod=curator;kart;heli;mark;expansion;jets;argo;orange;tacops;tank;enoch to your arma3server.exe shortcut