Valorant : List of all weapons and a Complete Weapon Guide

Author

SAMRIDDHA SAHA (Gl1tch_mast3r)

Date

Apr, 04.2020

Valorant has six categories of weapons; Rifles, Snipers, SMGs, Shotguns, Heavys and Sidearms. Players can carry three weapons at any time, a primary, a secondary gun or sidearm and a knife. Players will drop weapons on their death and these can be picked up. Players purchase guns at the start of each round and will keep them if they finish the round alive. You can also request a teammate buy you a weapon at the start of the round. Players will gain credit each round depending on their performance in the previous round with extra credit rewarded for kills, planting or defending the bomb site etc. This is the exact similar pattern followed by Valve's Counter Strike Global Offensive. None of the weapons are tied exclusively to a specific character, so players will be able to use any of the weapons available in the FPS, no matter the character they are using for a particular match.

Sidearms- The sidearms are especially useful in VALORANT because they’re the trusty pistols of any agent. These weapons tend to be much cheaper than the Rifles and Snipers.

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The Classic: The Classic is the free starter pistol which every player has the option to start the round with. Although it is the free standard pistol, this weapon is still fun to use and effective option, especially in the early rounds of the game.

Cost: Free
Primary Fire:   * Semi-Automatic * Fire Rate: N/A
Damage: * Body N/A | Head N/A | Leg N/A 0-20m * Body N/A | Head N/A | Leg N/A 20-50m
Magazine Capacity: 12 
Wall Penetration: Low

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The Shorty: The Classic is the free starter pistol which every player has the option to start the round with. Although it is the free standard pistol, this weapon is still fun to use and effective option, especially in the early rounds of the game.

Primary Fire: * Single-shot * Fire Rate:
Damage: * Body | Head | Leg 0-20m * Body  | Head | Leg 20-50m
Magazine Capacity: 2
Wall Penetration:
Cost: 200

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The Frenzy: The Frenzy can fire 10 rounds per second, making it a highly effective weapon if you can control its significant recoil.

Primary Fire:* Full-Automatic * Fire Rate: 10 rounds per second
Damage: * Body 26 | Head 78 | Leg 22 0-20m * Body 21 | Head 63 | Leg 17 20-50m
Magazine Capacity: 13
Wall Penetration: Low
Cost: 400

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The Ghost: The Ghost is essentially a stealth player’s dream sidearm and might be a great weapon to combine with agent’s who benefit from stealth.

Primary Fire: * Semi-Automatic * Fire Rate: 6.75 rounds/sec
Damage: * Body 30 | Head 105 | Leg 26 0-20m * Body 25 | Head 68 | Leg 21 20-50
Magazine Capacity: 15
Wall Penetration: Medium
Cost: 500

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The Sheriff: The Sheriff is reminiscent of the Desert Eagle in Counter-Strike since it is a relatively affordable, high risk high reward pistol. Regardless of how far you are from your target, the Sheriff should kill in one headshot.

Primary Fire: * Single-shot * Fire Rate:
Damage: * Body N/A | Head 100+ | Leg N/A 0-20m * Body N/A  | Head 100+ | Leg N/A 20-50m
Magazine Capacity: 6
Wall Penetration: High
Cost: 800


Rifles: The Rifles in VALORANT are likely the second-most powerful weapons behind the Sniper Rifles. But they could be relatively expensive considering the one-shot headshot potential with most Rifles.

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The Bulldog: This gun feels very much like a standard tactical shooter assault rifle which is designed to be highly effective at medium range and has the potential to kill in a single headshot.

Primary Fire: * Full-Auto * Fire Rate:
Alt. Fire: * Zoom Mode (1.25x), Burst * Fire Rate: N/A
Damage:* Body 35+ | Head N/A | Leg N/A 0-20m * Body 35  | Head N/A | Leg N/A 20-50m * Body N/A | Head N/A | Leg N/A 30-50m
Magazine Capacity: 24
Wall Penetration: N/A
Cost: 2100

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The Guardian: This weapon can one tap headshot anyone on the map, regardless of how far away they are.

Primary Fire: * Semi-Automatic * Fire Rate:
Damage: * Body N/A | Head N/A | Leg N/A 0-20m * Body N/A | Head N/A | Leg N/A 20-50m * Body N/A | Head N/A | Leg N/A 30-50m
Magazine Capacity: 12
Wall Penetration: N/A
Cost: 2700

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The Phantom: The Phantom is a great standard pick. It will perform well at all ranges and has a relatively easy spray pattern to master. It deals decent damage at all ranges and has a generous magazine capacity.

Primary Fire: * Full-Automatic * Fire Rate: 11 rounds/sec
Alt. Fire: * Zoom Mode (1.25x), slight spread reduction * Fire Rate: 9.9 rounds/sec
Damage: * Body 39 | Head 156 | Leg 33 0-15m * Body 35 | Head 140 | Leg 30 20-50m * Body 31 | Head 124 | Leg 26 30-50m
Magazine Capacity: 30
Wall Penetration: Medium
Cost: 2900

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The Vandal: This weapon deals 39 damage to the body, 156 damage to the head, and 33 damage to the legs and has the same price and similar stats as Phantom.

Primary Fire: * Full-Automatic * Fire Rate: N/A
Alt. Fire: * N/A
Damage: * Body N/A | Head N/A | Leg N/A 0-15m * Body N/A | Head N/A | Leg N/A 20-50m * Body N/A | Head N/A | Leg N/A 30-50m
Magazine Capacity: 25
Wall Penetration: N/A

SMGs : VALORANT will have a plethora of run-and-gun options with the SMG class. Although the damage level of these weapons is unknown, it’s likely lower than the standard Rifles.

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The Stinger: The Stinger is a versatile weapon due to its low damage fall off and more precise alternate burst mode for longer range encounters.

Primary Fire: * N/A * Fire Rate: N/A
Alt. Fire: * N/A
Damage: * Body N/A | Head N/A | Leg N/A 0-15m * Body N/A | Head N/A | Leg N/A 20-50m * Body N/A | Head N/A | Leg N/A 30-50m
Magazine Capacity: 25
Wall Penetration: N/A
Cost: 1000

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The Spectre: This gun is similar to an M4A1-S from Counter-Strike. The recoil feels very manageable and it is decently versatile.

Primary Fire: * Full-Automatic * Fire Rate: N/A
Alt. Fire: * N/A
Damage: * Body N/A | Head N/A | Leg N/A 0-15m * Body N/A | Head N/A | Leg N/A 20-50m * Body N/A | Head N/A | Leg N/A 30-50m
Magazine Capacity: N/A
Wall Penetration: N/A
Cost: 1600

Snipers : Similar to CS:GO, VALORANT will have one relatively weak Sniper Rifle like the Scout and one powerful bolt-action Sniper Rifle like the AWP. These are the most expensive weapons in the game because of their precise accuracy and high damage.

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The Marshall: This gun features a 2.5x zoom scope, but can also be fired with high accuracy in its unzoomed form. The Marshal can kill players without armor in a single body shot, so it can be effective against teams who are on a low eco-round.

Primary Fire: * Semi-Automatic * Fire Rate: N/A
Alt. Fire: * Zoom
Damage: * Body N/A | Head N/A | Leg N/A 0-15m * Body N/A | Head N/A | Leg N/A 20-50m * Body N/A | Head N/A | Leg N/A 30-50m
Magazine Capacity: 25
Wall Penetration: N/A
Cost: 1100

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The Operator: This weapon will one shot most opponents to either the head or the body. The Operator is most similar in function to the AWP from CS:GO.

Primary Fire: * Semi-Automatic * Fire Rate: N/A
Alt. Fire: * Zoom
Damage: * Body N/A | Head N/A | Leg N/A 0-15m * Body N/A | Head N/A | Leg N/A 20-50m * Body N/A | Head N/A | Leg N/A 30-50m
Magazine Capacity: 5
Wall Penetration: N/A
Cost: 4500

Shotguns : The Shotguns in VALORANT will likely have the potential to kill enemies in one bullet, like most modern iterations of the weapon. But, similar to CS:GO, there could be a significant drop-off in terms of damage at longer ranges.

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The Bucky: This weapon fires pretty slowly and will likely be outclassed by the majority of primary weapons available in VALORANT.

Primary Fire: * Semi-Automatic * Fire Rate: N/A
Alt. Fire: * N/A
Damage: * Body N/A | Head N/A | Leg N/A 0-15m * Body N/A | Head N/A | Leg N/A 20-50m * Body N/A | Head N/A | Leg N/A 30-50m
Magazine Capacity: N/A
Wall Penetration: N/A
Cost: 900

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The Judge: The Judge comes with a significant recoil, so it will be important to master its recoil to use this weapon effectively.

Primary Fire: * Semi-Automatic * Fire Rate: N/A
Alt. Fire: * N/A
Damage: * Body N/A | Head N/A | Leg N/A 0-15m * Body N/A | Head N/A | Leg N/A 20-50m * Body N/A | Head N/A | Leg N/A 30-50m
Magazine Capacity: N/A
Wall Penetration: N/A
Cost: 1500

Heavys: These rifles are light machine guns, which tend to reduce a player’s speed and have high damage output. But these weapons will likely be used scarcely considering the slow movement speed.

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Ares: The Ares is a fully automatic large-machine gun which costs 1700 credits. This weapon features a large 50 round magazine and is one of the few guns in VALORANT that features high wall penetration abilities

Primary Fire: * Full-Automatic * Fire Rate: N/A
Alt. Fire: * N/A
Damage: * Body N/A | Head N/A | Leg N/A 0-15m * Body N/A | Head N/A | Leg N/A 20-50m * Body N/A | Head N/A | Leg N/A 30-50m
Magazine Capacity: N/A
Wall Penetration: N/A
Cost: 1700

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Odin: The Odin is a fully automatic large-machine gun which costs 3,200 credits. The Odin is capable of high levels of wall penetration.

Primary Fire: * Full-Automatic * Fire Rate: N/A
Alt. Fire: * N/A
Damage: * Body N/A | Head N/A | Leg N/A 0-15m * Body N/A | Head N/A | Leg N/A 20-50m * Body N/A | Head N/A | Leg N/A 30-50m
Magazine Capacity: N/A
Wall Penetration: N/A
Cost: 3200