God of War Ragnarok will officially be the end of the franchise's Norse saga

Author

Gullu

Date

Sep, 29.2021

If we have to wait fifteen years for a whole plot, the future of major narrative AAA productions is no longer viable. On the occasion of the game's initial gameplay, Eric Williams, director of God of War: Ragnarok, announced that the Norse saga will come to a close here. Surely you weren't the only one who was taken aback and raised an eyebrow, thinking this was supposed to be a trilogy. And perhaps that was the case; but, after listening to Cory Barlog in a separate meeting, I have grasped and shared a creative decision that can provide us with a view into the future of blockbusters, particularly those based on narrative.


It appears to me to be a gutsy exercise, rather than a lack of daring. The way people consume video games is changing, and the way they are created will change as well, as we will see in the next years. Shawn Layden, the former CEO of Sony Worldwide Studios, has already expressed his doubts about the viability of a business model built on hundreds of millions of dollars in AAA projects every five, six, or seven years. He described it as unsustainable. Works of this class will not vanish; it is not about going to extremes; it is only that they will be more difficult to produce since they will be more expensive. And that necessitates making changes, both for the sake of economic health and, above all, for the sake of human health.
"In every way, telling stories in fifteen years is too expensive."
Because of the fact that he admits to being exhausted, Cory Barlog will not direct God of War: Ragnarok. Making a game that transcends and is remembered for decades is no longer only a Sony Santa Monica Studio creative heritage. "It was a dream," he said of the God of War (2018) development years to Kaptain Kuba, "but it was also exhausting." He required some time to become aware of what was going on around him and to consider his next steps.
If each chapter takes five years, would a third installment have taken a total of fifteen years if the Nordic saga had pushed it? This model, I believe, will be far less frequent in video games that attempt to give you a story since it is far more difficult to implement. He stated, "I believe it is excessive."


Perhaps we should become accustomed to this concept rather than expecting trilogies, especially if it permits two huge deliveries to be counted as three, saving four or five years of effort and costs in the process.


Insomniac Games is forging ahead in this domain, and it is anticipated that the trend will spread to other of the industry's top firms. Those standalone titles that recycle, recover, and experiment with greater courage (and lower risk of error) will allow us to have a more sustainable and successful sector, with more recurrence of debuts in this never-ending marathon where so many things must change. Many of these, unfortunately, necessitates a more in-depth discussion.