Electronic Arts has laid down the law on FIFA 22's PC version, which is the last-gen console version. FIFA 22 is being marketed on its 'HyperMotion' technology, which is a combination of motion capture and an algorithm trained on "8.7 million frames of advanced match capture".
HyperMotion will see a bunch of additional and bespoke animations that make players look more realistic: things such as shouting at each other about runs, or the way bodies collide as well as react to the ball. All sounds really great and kind of rather core to a football game: a feature that is all about improving the on-pitch experience.
Exception lies only if you're playing on PC. HyperMotion is a part of FIFA 22 on next-gen consoles and Stadia, with PC players receiving the same game as on PS4 and Xbox One. The reason behind this has already been clarified by Electronic Arts, which says:
"Bringing HyperMotion technology and Immersive Match Day features to PC would have raised the minimum spec requirements and resulted in a large proportion of players unable to run the game. This would have significantly impacted our PC community who enjoy FIFA each year, with many players being excluded or forced to upgrade their machines to play the game. We are looking forward to all our PC players experiencing the gameplay advances and new season of innovation on offer in FIFA 22."
PC is far from FIFA's biggest market, and EA would rather offer an inferior product to more people than take advantage of the higher-end hardware.
The EA spiel about HyperMotion is going to be a bit different to the reality of what this tech is doing. But it seems like the FIFA development team did not consider PC an important platform.
It seems outrageous that EA has been giving PC FIFAs short shrift for several years, and the company still hasn't come up with a solution. The game can even be sold to more people if the basic specs are lower, but in a case like this it also means every PC gamer gets FIFA 22 without the headline features.