Clash Royale Season 11 is now live: Check out the list of changes that were made


SAMRIDDHA SAHA (Gl1tch_mast3r)


May, 03.2020

Clash Royale‘s newest season, Here Be Dragons, became available today. It brings new cosmetics, a meta shift, and other features to the popular mobile game. so it is a bit sad to see Baby Dragon getting a nerf, while the Tornado rework shows some interesting decisions from Supercell.

If you play Clash Royale at a high trophy level, you will see Tornado used in just about every match. It is a universal counter just about every attack, and it can work in any matchup imaginable. 

The Tornado rework might look like a buff, and most changes do point towards the card getting an overall buff. However, the duration nerf is what really matters, as keeping a push in place for longer is the real strength of Tornado. 

Check out all the balance changes in the upcoming Clash Royale May Season 11 update below, with more detail on some changes from Supercell.

Tornado (Rework):

Tornado will now deal damages to all buildings and towers.
Damage dealt to buildings will be the same as damages dealt to troops.
In line with all the other spells, Tornado will also deal 35% of its overall damages to Towers (King Tower and Princess Tower).
Hit Frequency of Tornado is 500ms, so it will deal 70 at each tick, i.e. 140 total after 1 second.
Tornado will kill Skeletons on every tick.
Royal Delivery (Buff):

Royal Delivery with 1 Royal Recruit stab will now kill Zappies or Magic Archer.
Royal Delivery with 2 Royal Recruit stabs will now kill Musketeers and Wizards.
Battle Healer (Nerf):

Hit Points -10%
Baby Dragon (Nerf):

Hit Points -8%
Mini Pekka (Nerf):

Melee range down from Medium (1.2) to Short (0.8)
Magic Archer (Rework):

Magic Archer is getting a health reduction as Supercell has decided to make 440 the new “standard” number.
Other standard numbers currently employed is 216, which is the health for Princess, Rascal Girls, Dart Goblin, etc.
440 will now be the standard health for Royal Recruits (without Shield), Zappies and MA. Other cards will be set to 440 in the future.
Goblin Cage (Buff):

With the damage increase, the Goblin Brawler will now be able to 1-hit overleveled Archers and 2-hit Barbarians.
Furnace, Goblin Hut, and Barbarian Hut (Nerfs):

Adjustments for spawners (Furnace, Goblin Hut and Barbarian Hut) are intended to allow more spells to be efficient against them (not just with Poison