Valorant patch 2.07 notes leaked early by a very popular VALORANT dataminer

Author

Samriddha Saha

Date

Apr, 14.2021

Patch 2.07 for VALORANT should not appear until April 13th, but the patch notes are already known due to a leak. Astra and Viper benefit from the update, Raze also expects changes.
The VALORANT dataminer “floxay” prematurely revealed the alleged patch notes for update 2.07 on Friday night on Twitter. The patch is expected for next Tuesday and will mainly consist of bug fixes.


<blockquote class="twitter-tweet"><p lang="en" dir="ltr">2.07 Patch Notes, link to image;<a href="https://t.co/SMGwrhQsyg">https://t.co/SMGwrhQsyg</a></p>&mdash; floxay (@floxayyy) <a href="https://twitter.com/floxayyy/status/1380306957979021318?ref_src=twsrc%5Etfw">April 8, 2021</a></blockquote> <script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script>


Patch Notes 2.07 - Buff for Astra, Viper's decay bug fixed
The latest agent, Astra, gets a buff with the update, to be more precise, it's about your gravity wall. With the ability, she should be able to use opponents who are there in the future, the Spike to defuse. If the opponent is thereby pulled out of the defuse range, the defuse is automatically canceled. So far, defusing enemies have not been affected by the effect of the Gravity Wall.


Viper was already in patch 2.06, but it also benefits from the new update. A bug fix ensures that Viper's damage to enemies with armor who are affected by the decay effect of their abilities is calculated correctly. Players recently discovered a bug that prevented a target affected by the decay from being killed with a shot from the Marshal. This should be in the new patch be fixed.


There are minor changes made to Raze, most of them favor their opponents. The rest of the update consists of minor bug fixes. Riot Games only publishes the patch notes on the day of the update, so that there could still be adjustments on the part of the developer compared to the leaked changes.

Leaked Valorant patch 2.07 notes


Agent Updates


Astra

Gravity Well
Now pulls Agents that are defusing the Spike
If they are pulled out of defusing range, the defuse will be interrupted


Raze
Audio cues added to indicate when she’s boosted in the air from Blast Pack
Explosion and Showstopper launching VFX updated so they are less obscuring and clear out of the play space faster


Viper
Fixed a bug when calculating if damage taken while decayed should be lethal for players with armor.
Most notably, this was causing Marshal shots when the target was decayed 50 to reduce the enemy to 1 HP instead of killing them.


Quality of Life
Improved feel of ping wheel selection tool; this should now feel more predictable to use

Cypher Tripwires now display to Observers with associated team color


Bugs
Agents


Yoru can no longer plant the Spike after using Gatecrash while his Dimensional Shift is active
Fixed an unintended dome in the sky that Astra saw if she came out of Astral form while

Omen is ulting
Fixed a bug where placing Killjoy’s turret next to Sage’s Barrier Orb would sometimes break it


Cypher can no longer place Spycam in Cyber Cage projectiles

Fixed issue where Killjoy’s disabled Alarmbots would chase far away targets that ran by them when it was re-enabled.


Fixed issue where Skye’s Guiding Light appeared to go underground when thrown directly down.


Competitive


Fixed various localization issues with the server selector and the promotion screen
Fixed a bug that was causing the Match History filter to function incorrectly


Social

Fixed a bug where players would have to restart client to rid themselves of their competitive queue restriction after their restriction ended


Fixed a bug where some players were not penalized for being AFK after a match ended during remakes


Fixed a bug where players using a Russian keyboard were having issues with party push to talk


Fixed a bug where players who swapped to Thai keyboard had their voice chat settings reset
Spectator

Fixed issue where spectators and observers could sometimes see incorrect aim vectors for scoped-in sniper rifles when switching between views.