According To A Survey, Single-Player Games Are Still Very Popular.

Author

Prithhis Bose

Date

Oct, 07.2024

According to a survey by Midia Research, 53% of respondents said they like single-player video games. Although this might seem obvious to players, there are many of factors that imply games that a concentrate on multiplayer components might be even more popular. Aside from the social element that gives the impression that such kinds of experiences have attracted greater audiences, live-service multiplayer gaming has attracted the attention of numerous businesses due to its possible commercial viability.

Companies are finding it harder and harder to continue to support projects that don't have any kind of multiplayer functionality. This is due to the fact that live-service and multiplayer games have been taking over the market and providing a steady stream of income. After all, games like Fortnite are enormous hits and bring in unheard-of profits. That being said, not everyone chooses to play certain types of games only because they are more profitable.

According to a survey conducted by data analytics firm Midia Research, 53% of players would rather play single-player video games than ones with live support. The precise sample size of Midia Research's study has not been disclosed. It is known, meanwhile, that the business polled groups in the US, UK, Australia, Canada, Germany, France, Poland, Turkey, and South Africa in Q1 2023 and Q1 2024. When it comes to their gaming habits and opinions, most of the people that Midia has surveyed are fans of single-player games. Popular examples of this include The Legend of Zelda: Tears of the Kingdom and more recent hits like Black Myth Wukong.

According To A Study, 53% Of Gamers Prefer Single-Player Games.

Midia's analysis indicates that games like Fortnite and Roblox are outliers to the rule of the live-service games gold rush. Calling the scenario "a zero-sum game," it's obvious that a lot of businesses are trying to achieve the kind of success that those games appear to have established as the norm. In spite of this, there are numerous instances where pursuing that goal is not always worthwhile. Despite the fact that Concord was a noticeable failure due to the amount of resources invested in the game compared to its small player base, Midia particularly brings up games like Anthem and Babylon's Fall, which some players may already have forgotten.

In an effort to repeat remarkable sales, organizations that engage in trend-chasing incur costs, which Midia Research refers to as "opportunity cost." It draws attention to the fact that the gaming industry is unstable and that taking chances in a "oversaturated space" might backfire. However, not every single-player game will be a success. Although both Star Wars Outlaws and Final Fantasy 7 Rebirth are single-player games with dedicated fan bases, their sales have fallen short of expectations. Even if businesses decide to create single-player games that a slim majority of players would want to play, there will be fierce rivalry for such titles.