Helldivers 2 Is Not Able To Completely Leave The Meridia Supercolony Behind

Author

Prithhis Bose

Date

Sep, 03.2024

One of the best examples of Helldivers 2's narrative may have come from Super Earth high command, who ordered the player base to destroy an entire planet not too long ago. A number of important directives centred on a multi-phase plan to turn the planet into a black hole were put in place after a Terminid supercolony took over the planet Meridia. While none of this occurred too long ago, Helldivers 2 has made it unavoidable, and it is unfortunate that a similar mission type has not been created since.

One of the best parts of Helldivers 2 was dealing with the supercolony, along with launch week and the defence of Malevelon Creek. Arrowhead may gain some easy brownie points with a mainly disgruntled fan base by stirring up some additional supercolonies across the galaxy, even though Meridia itself may currently just be an ominous black hole.

In Helldivers 2, Supercolonies Could Always Exist

Fortunately, it appears that the Terminids are busy tiny bugs that are constantly changing and resisting players' attempts to trample them out. Although the conditions surrounding the Meridia supercolony in Helldivers 2 were somewhat unusual, nothing prevents others from occurring in other parts of the galaxy (it's big enough to spare a few planets, after all).

The persistent gloom cloud encircling the furthest reaches of the Terminid front might prove to be the ideal solution for acquiring additional supercolonies. That ominous cloud of orange smoke in the distance is probably not good, but it's too early to tell for sure. Hopefully, players will be able to unite against it and equip themselves with Helldivers 2's greatest primary weapons in the interim.

Automatons: A Source Of Inspiration For Terminids

For the bugs, the Meridia supercolony served as a base across the world. The level of infection on that planet prevented players from even beginning a quest until it was time to use the dark fluid to blow it up. It makes sense that there would be more than one supercolony since they are essentially enormous strongholds for the bugs.

The Automatons returned with a vengeance after being kicked off the gaming map some time ago. An especially decisive liberation of one or more planets with bot or bug installations wouldn't be surprising, and Helldivers 2 really needs a lesson in real missions similar to the Dark Fluid one on Meridia.

The idea of the supercolony was too compelling to be limited to a single design iteration. Arrowhead's desire to explore new avenues is reasonable, but with a mission type as dynamic as Meridia's, the studio is sitting on a veritable gold mine of entertaining material. Sometimes looking back is the only way to move forward, and if it means extending democracy even beyond, then other planets ought to meet the same end as Meridia.