Patch 14.10 for League of Legends: Everything You Need to Know

Author

Prithhis Bose

Date

May, 10.2024

Patch 14.10 for League of Legends will deliver a much-needed overhaul to Corki along with some significant changes to items and runes. Along with adjustments to bruisers like Yasuo, Yone, Sett, and others, the patch will also include some new items and runes. Some of the greatest updates for this season of the game will be included in Patch 14.10. This is all the information you require for League of Legends Patch 14.10. 

When will Patch 14.10 for League of Legends be available?

It is anticipated that League of Legends Patch 14.10 will launch on Wednesday, May 15, 2024. When patching starts, players can anticipate a few hours of downtime. About three hours in advance, rated match queues will be removed.

Patch 14.10 for League of Legends: What to anticipate ?

It looks like the champion will firmly return to ADC (attack damage carrier) area with the Corki revamp, which is finally making its way to the rift. With improvements to his base HP and AD ratios all around, The Package is leaving League. 

The removal of runes like Lethal Tempo and Predator will alter the builds for champions like Ashe who depend on them. In order to strengthen ADCs, particularly in the late game, a number of items are also being eliminated from the game and replaced with new ones. This patch will also bring small benefits to a few bruisers.

Patch 14.10 for League of Legends highlights Champions Corki 

Fundamental Statistics 

Baseline health rose from 610 to 640. 

Health growth decreased to 100 from 103. 

Base AD decreased from 61 to 55 

Base armour climbed from 28 to 30 

Armor growth lowered to 4.5 from 4.7 

Increased base attack speed from 0.638 to 0.644 

Increased basic attack windup from 10% to 11.6%

Bomb Phosphorous 

Increased bonus AD ratio: 70% to 100%

Reduced base damage: 75-255 to 70-250 
Valkyrie 

Currently has a 300 dash minimum range.

Cost of mana went up from 80 flat to 80-100. 

E: The Gatling Gun 

Reduction in cooldown: 16 to 12 

Cost of mana raised from 50 to 50–70 

Damage was altered from 50% magic and 50% physical to 100% physical. 

Reduced base damage: 120–320 to 100–300 

Reduction in bonus AD ratio: 240% to 200% 

Shreds grew from 8–20 to 12–24. 

Max shreds at 4 now, as opposed to 8.

 Missile Barrage

  • Damage changed: magic to physical
  • Mana cost increased: 20 to 35
  • Max ammo reduced: 7 to 4
  • Recharge time increased: 12-10 to 20
  • Refunds now take 4–8 seconds (with the amount determined by critical chance). 
  • Base damage increased from 80–150 to 100–300.
  • AD ratio changed: 25-75% to 70%
  • AP ratio removed

Breakthrough 

Deals an additional 100 monster damage now.

Impale, Skarner R. 

Cast time shortened from 0.75 to 0.65 seconds 

Tryndamere Passive: Enraged Battle 

Crit probability per ten furies rose from 4% to 5%. 

Yasuo Passive: Traveler's Path 

Crit chance multiplier is now 200% instead of 250%. 

Increased excess critical probability to AD: 0.4 to 0.5 

Yone Passive: The Hunter's Way 

Crit chance multiplier is now 200% instead of 250%. 

Increased excess critical probability to AD: 0.4 to 0.5