Srinanda Bhattacharyya
Feb, 17.2023
The makers of video games like Call of Duty and World of Warcraft, Activision Blizzard, will impose requirements that employees spend at least some time at the workplace, joining other IT firms in doing so. A few Activision Blizzard employees are dissatisfied with the directive to resume office work. Numerous game businesses had to change their methods and production schedules when the epidemic struck. This includes giving numerous major brands that were working on projects the option of working remotely. To advance on initiatives that were judged significant, people like Masahiro Sakurai had to work remotely.
In the present, as society strives to acclimatise to the new normal, the crisis has somewhat lessened, and limitations are gradually being relaxed. Several institutions have made adjustments and taken the pandemic concerns into account. Rich Lambert of The Elder Scrolls Online and others spoke about how COVID has affected not only the game industry but also how businesses are handled. This does not imply that the development of video games has stopped as a result of the introduction of remote labour, though.
Although "staff for both divisions will be compelled to come to the office three days a week," it should be stressed that neither Activision nor Blizzard employees are being forced to return to the office full-time. Three years of remote work have demonstrated to many specialised workers in the games industry that they can complete their tasks just as well without the health risks, commute, and other inconveniences associated with having to travel to a specific location to complete all of your work, all while avoiding a worldwide pandemic and battling a cost-of-living crisis. Despite the fact that people are still contracting Covid and dying from it, this is still true. As a result, this is still a major concern for both current employees and potential candidates.
Joshi Zhang, an associate narrative designer for Overwatch 2, expressed displeasure with Activision Blizzard's directive for the staff to return to the actual office in a tweet. Also, they hinted that "voluntary resignation" would be in the works if the workers decide against going back to work. After mentioning how well the outcomes were when the crew worked remotely, they later asked Blizzard to reconsider this request as they concluded the tweet.
I don't talk much about dev stuff on this account anymore but I would like to openly voice my dissatisfaction with the RTO policies proposed. We shipped OW2 during the WFH model. We continue to put out quality content BC we love this game as much as the community does.
— Joshi 📝@OW 🧡 (@ZhangJoshi) February 15, 2023
Most fans will also be quick to recall the criticism Activision Blizzard received when it announced significant layoffs despite the company posting record-breaking revenues that year. Activision Blizzard may have made some dubious decisions in recent years, angering players, backers, and staff members alike. People might not be pleased with the return-to-office implication because decisions like these could have a detrimental impact on employee morale. Activision Blizzard and its staff should be able to agree on this adjustment amicably so that business operations won't be hampered. Currently, Activision staff must report back to work by April 10, while Blizzard developers must do so by July 10